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They have different roles, such as Priests, Butchers, Tool Smiths, Weapon Smiths, Leatherworkers, Clerics, Farmers, Shepherds, Nitwit, and librarians and spawn in their respective buildings. Villagers are considered as one of the most intelligent of all peaceful mobs. However, there are some factors that they are unaware of or pay no attention to. Villagers realize the day-night cycle as well. Villagers are not fond of Water, and unlike the other peaceful mobs, will immediately attempt to find an escape route. Villagers will attempt to avoid zombies.
A common sight in a village would be villagers facing each other, assuming the human-like characteristic of «talking». When a player attacks a villager, they have steam coming from their heads, most-likely indicating anger or frustration. Villagers also can pick up food, and share it to other villagers. They will pick up wheat, bread, carrots, potatoes, and beetroots. In the Bedrock Edition, villagers will run away from the player, and anger particles will not appear, even close to a village, unless the player looks at its trading interface. Also, farmer villagers can be seen holding certain farm items like carrots and drop them to give them to other villagers. Villagers are able to be traded with in the game for various Items depending on their «profession» or type of villager.
The currency that they handle are Emeralds. Some villagers will trade for emeralds, while others will take emeralds and give items. Villagers all start with one trade agreement. Once a player does this trade and then closes the trading interface, the villager will have a «thinking» type animation and come up with another trade.
First, it allows more trading options, up to a maximum of 5 per villager, and second, it resets the trade. Each trade will be able to be used 7 times until it must be reset again. This allows players to constantly trade and renew trades that yield emeralds to a player. This is also known sometimes as «farming emeralds», or «emerald bartering.
8, the villagers’ trading got a complete overhaul. Villagers could now have several trades when they are spawned giving a player more flexibility when trading. Another factor that helps is that when trading, new trade possibilities can occur depending on how many new trades players have made already. The Exploration Update added new «Cartographer» villagers, who will trade their Exploration Map for a compass and varied amounts of Emeralds gathered by a player.
A player’s popularity within a particular village can be increased or decreased in many ways, with one notable consequence: if a player has a popularity below -15, naturally spawned Iron Golems will become permanently hostile towards a player. Popularity can be gained by trading, breeding, etc. A player’s popularity can be high in one village, yet low in another. There are 3 types: the evoker, vindicator, and illusioner.