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964 0 0 0 15 20c0 2. 984 0 0 0 19 8c2. The Lord of the Rings Mod has been through many updates since its beginning in January 2013. Some of these updates were large, others small. Some were focused on one aspect of the Mod, while others were more «general» updates. Below is listed every major update that this Mod has seen, and also some of the upcoming features of the LotR Mod.
Mod’s changelog or click the changelog-button at each section. Important: If you download an old version of the Mod via the links, make sure you install the appropriate Minecraft and Forge versions as well. The update that started this Mod was Beta 1. Hobbit holes, and the realm of Middle-earth, accessible via the ring portal. This update continued where Beta 3 left off, as the Mod was updated to a new Minecraft version in the middle of the month. Many structures in Rohan, such as the Rohan watchtower, were added. The Elven portal was also introduced, which meant that travelling back to the Overworld from Middle-earth was much easier now than before, when marches of several thousand blocks or more were needed to get back to the ring portal.
Fixed a unit trading exploit Public Beta 6. One of this Mod’s signature features that we now often take for granted — the fact that we can hire units, if our alignment and budget allow it — was added in this update: unit hiring. At the time only military units were available for hire. Mirkwood and its inhabitants were added in this update, along with a few generated structures for the inhabitants to live in. Fixed blue and green Mirkwood Spiders not applying their effects to players Public Beta 8. This update added a wide variety of new content, including the Rohan fort, but the main focus was on Rohirrim and new AI to enable NPCs to ride horses, as well as the ability to hire mounted troops.
Fixed Elven and Morgul Portals being aligned to the wrong sides Public Beta 9. Rangers of Ithilien, and Dunlendings, along with the land they call home. Fangorn, Ents, and more Dunlending content were the main focus of this update. Sauron was removed due to excessive misinformation about his purpose in the Mod. Fixed barrels’ bounding boxes obstructing projectiles fired while riding them Public Beta 12. Beta 12 update, but one of the most important changes in the Beta 12 update was the addition of loads of new biomes. This update marked the one-year anniversary of the Mod’s first public release.
One of the greatest updates in the history of the Mod, Beta 13 marked the end of randomly distributed Middle-earth biomes and the beginning of a Middle-earth shaped map. Beta 14 saw Slaves of Núrn, fast travel, and even more biomes added to the Mod. This marked the first time that units could be hired for things other than combat. A player structure competition was also held at this time, and some of the structures players submitted to Mevans were added into the Mod at this time. Beta 16 saw new animals such as lions, giraffes, zebras, and crocodiles and also plants like banana trees added to Harad, along with the entire Mod being re-coded to work with Minecraft 1. In this update the High Elves of Lindon were added, along with Southrons.
Fixed spiders behaving strangely Public Beta 18. This update added Rhûn, along with more Near Harad content, including Southron villages. This update was in development for two months. Beta 19 brought expanded banner functionality to allow them to be used to claim land when placed atop a block of gold. Bandits were added, along with invasions, better Ent-draughts and a way of summoning ‘hired’ Huorns. Fixed the Middle-earth respawning Public Beta 20.